Brent Carr Ellison, Game Designer
The Secret WorldGame ProjectsArticlesResumeContact


As The Secret World neared launch, I wrote a Developer Diary-style article for on the dungeon design process.

It is available here.

As part of my master's thesis on dialog systems I wrote an overview of different methods of implementing interactive dialog in games. This ended up also being a Gamasutra feature article.

The article is available here, and the full thesis (with the program used for testing) can be downloaded here.

Based on my experience as a student producer on multiple projects, I wrote some advice for how to reduce risk on a student project from the concept phase. It's a little out of date on indie projects, but it's available on Game Career Guide here.

Next: Resume